﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class BetStart : MonoBehaviour {

	IEnumerator Start () {
        yield return new WaitForSeconds(1f);        
        GameObject clock = NGUITools.AddChild(GameObject.Find("UI Root"),(GameObject)Resources.Load(GameDN100PrefabPath.Clock));
        Destroy(gameObject);
	}	

}
